Redsdk: One API for all your application graphics!
Redsdk is a C++ programming toolkit dedicated to image visualization. Redsdk covers all the graphics features for real-time 2D, real-time 3D and photo-realistic rendering using a single integrated API.
Redsdk is used by many companies in the industry, manufacturing, simulation, architecture and design markets. It delivers an unmatched performance for the display of large data assemblies and a cutting edge photo-realistic image quality.
Redsdk is highly customizable, flexible and adapts itself to all operating platforms, thanks to its unique hybrid rendering technology that can run either using graphics hardware or in full software mode.
Redsdk lets you interact with the largest possible data assemblies at a performance level that is unrivaled on the market. Its full double precision pipeline lets you create, edit and transform the most complex hierarchical systems in an accurate manner.
The advanced real-time lighting and shadowing systems embedded in Redsdk lets you reach a higher level of understanding of your 2D or 3D data. Redsdk lets you dynamically switch between rendering technologies and go back and forth from drafting to photo-realism.
Redsdk integrates a proprietary rendering technology that is both physically accurate and fast. It can create large stunning images in less than the time for a coffee break.
Photo-realistic quality can be reached thanks to the high-end algorithms developed by redway3d: global illumination, dynamic tone mapping and physical lighting are only a few of the high end rendering features that are built-in redsdk.
Redsdk has been designed to easily integrate into another application. Thanks to its flexible interface, Redsdk can co-exist with other graphics solutions to add value for specific graphic needs or to become the reference visualization platform.
Redsdk also imports / exports data from a variety of sources and has bridges with key industrial components such as Parasolid from Siemens, the Open Design Alliance, Ascon's C3D math kernel or Autodesk 3dsMax.