Are you looking for a 2D Real Time API (SDK) for territories & cities ?
With its full control of the graphic components used by your design application, our mobile graphics API, coded in C++ programming language, is flexible and powerful. Not only our graphics SDK release opened the possibility to get the most of all the graphics visualization of cross platform applications, it is also compact, easy to use, and can work in hardware or software mode. To cover all your graphics needs, the advanced algorithm of our REDsdk tool box is able to manage a scene graph smoothly with a full visualization layout including a large library of texture material, lighting, wide scalability including millions of graphic primitives while encompassing triangles, lines, and text.
The release of our 3D graphics engine REDsdk graphics engine sets the framework of a new generation of graphics APIs: our cross platform toolkit is not only a 3D graphics engine that encompasses the two main visualization technologies currently available in the field but also a one of its kind middleware that is natively performant and reliable. The scene graph ray-tracing software display works along with its hardware-based OpenGL platform either independently or simultaneously to produce high-quality graphics with identic information. These features were achieved only through meticulous coding targeted for each available graphics hardware in order to get the most of its potential with the best possible performance.
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