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Reliable and versatile 2D Real Time API (SDK) for video game (gaming)
2D Real Time API (SDK) for video game (gaming)
Are you in need for a 2D Real Time API (SDK) for video game (gaming) sector ?
Whether your target is the enhancement of your user’s real-world experience with Augmented Reality or a complete immersion into Virtual Reality (VR), the release of our graphics SDK marks the delivery of high-level graphics and the best real time rendering. Not only the development of our 3D graphics engine allowed VR headsets support, but it also encompasses real-time PBR lighting models including all lighting properties and reflection probes. The day and night rendering cycles illumination is also part of the graph API capabilities as well as the capacity to generate landscapes of different sizes within a millimeter display resolution. To facilitate your rendering work, a large array of vegetation assets is available within the graphic engine including grass, bushes and trees.
Large model visualization is at the core of our scene graph API. Designed in C++ programming language, Redway3d REDsdk is not only a tool kit for 2D Real Time, but also for 3D Advanced Real Time scene graph. Used for architecture, industrial engineering and design, our tool box encompasses simulation, manufacture and design properties. While optimizing the performance of graphic components for a fast display of large data assemblies, our engine is ideal for the development of augmented reality and 3D movies. Its flexibility allows cross platform usage whether by running on the graphics hardware or only in software mode thanks to its unusual hybrid capabilities.
Don't hesitate to contact us, we're proud to provide you an excellent 2D Real Time API (SDK) for video game (gaming).
Our innovation for your software success
Some figures
1 team
dedicated to middleware integration
100 tutorials
available online to accelerate REDsdk learning curve
1000 +
Hardware configuration tested and certified
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In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.
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