You are in virtual maintenance trainer and looking for a 2D Real Time API (SDK) ?
Most of the 3D graphics engines available on the market only use a fraction of the hardware capabilities of the platform they run on. That is why the strategy behind the development of our unique cross-platform graphics engine aimed to correct this flaw. As a result, the release of our middleware Redway3d REDsdk allowed the use of the full potential of the graphics hardware. For our graphics SDK release, the enhancement of the quality in terms of the display was made possible with the ability of the included ray-tracing to use all available microprocessor cores of the concerned platform. Thus, an exceptional achievement for large model visualization within the hardware constraints.
At Redways3d we specialize in graphics APIs, we wanted our new 3D graphics engine SDK release to be an effective benefit to the cross-platform graphics user. Every object in our tool kit REDsdk has its effect controlled by visual layers that are able to change the scene display within the context. All graphic primitives including text, lines, points and triangles can be found and selected in our picking and selected through our independent software picking and selection tool box system. In addition, the animation controller platform included in the SDK provides recording and playing properties for your animations, whether they consist in simple mesh deformations, animated materials or hierarchical animations within augmented reality. The recorded results can be synchronized at will on simple or multiple tracks.
Look no further, you've found the perfect 2D Real Time API (SDK) for virtual maintenance trainer.