Reliable and versatile 2D Real Timelibrary (graphics componants) for geoscience
2D Real Timelibrary (graphics componants) for geoscience
Are you looking for a2D Real Timelibrary (graphics componants) for geoscience ?
Most of the 3D graphics engines available on the market only use a fraction of the hardware capabilities of the platform they run on. That is why the strategy behind the development of our unique cross-platform graphicsengine aimed to correct this flaw. As a result, the release of our middleware Redway3d REDsdk allowed the use of the full potential of the graphics hardware. For our graphics SDK release, the enhancement of the quality in terms of the display was made possible with the ability of the included ray-tracing to use all available microprocessor cores of the concerned platform. Thus, an exceptional achievement for large model visualization within the hardware constraints.
At Redway3d, we consider that cross platform adaptability and graphic card compatibility form essential features for any graphics API. That is why our middleware REDsdk has been conceptualized as a multithreaded full Unicode graphics engine with an open architecture for cross platform graphics. It is compatible with more than a thousand graphic adapters and can run on the main three operating systems, namely Linux, Windows in 32 bits and 64 bits, and MacOS in 64 bits. Customization is possible for all the components of the platform including file management and memory tracking tools as well as memory allocation. Support encompasses a system check utility with the update of the engine’s hardware database and the recommendation of the best graphic driver possible for your graphic components.
You've found the 2D Real Timelibrary (graphics componants) you're looking for ingeoscience. Contact us for more information.
available online to accelerate REDsdk learning curve
Hardware configuration tested and certified
In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.