Reliable and versatile 2D Real Timelibrary (graphics componants) for video game (gaming)
2D Real Timelibrary (graphics componants) for video game (gaming)
Are you looking for a2D Real Timelibrary (graphics componants) for video game (gaming) ?
With Redway3d REDsdk, you will no more worry about engine integration. Its flexibility allows usage in parallel to other graphics software in order to enhance the existing solution. Importing and exporting data from different sources is facilitated with our specifically provided bridges supplied with customizable source code. Therefore, key industrial components like Parasolid, Open Design Alliance for the DWG format, Ascon’s C3D or 3D Studio Max can easily be integrated. The use of REDMax plugin will allow you to conveniently import and export information to and from a multitude of file formats, including DXF, FBX, IGE, IGS, OBJ, WRL, STL, MAX, DWG or 3DS.
Whether your target is the enhancement of your user’s real-world experience with Augmented Reality or a complete immersion into Virtual Reality (VR), the release of our graphics SDK marks the delivery of high-level graphics and the best real time rendering. Not only the development of our 3D graphics engine allowed VR headsets support, but it also encompasses real-time PBR lighting models including all lighting properties and reflection probes. The day and night rendering cycles illumination is also part of the graph API capabilities as well as the capacity to generate landscapes of different sizes within a millimeter display resolution. To facilitate your rendering work, a large array of vegetation assets is available within the graphic engine including grass, bushes and trees.
Don't hesitate to contact us, we're proud to provide you an excellent 2D Real Timelibrary (graphics componants) for video game (gaming).
available online to accelerate REDsdk learning curve
Hardware configuration tested and certified
In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.