You are in ISV (Independant Software Vendor) and looking for a 2D Real Time middleware (OEM) ?
Our graphics SDK is universal with a wide range of graphic coverage. Although they may seem difficult to use at first-hand, the precompiled tutorials for a cross platform usage give you the possibility to quickly launch the engine on your system. Should you require specific features, you will be able to change the code and adapt them to your requirements with the help of the provided Microsoft Visual Studio solutions or the Unix/Mac OS makefiles. The detailed documentation of our graphics API allows you to select from the four provided categories or search for keywords to access hundreds of pages of technical help.
With the purpose of providing the end user with the best possible solutions for his rendering needs, our cross platform toolkit expanded the capabilities of our graphics SDK. That is why REDsdk includes both a platform graphics API and a software rendering engine. When it comes to the use of our tool kit, you will not need to worry about the learning curve time: our technical support includes collections of data related to specific topics; tutorials that are samples of our scene graph API implementation; tasks that constitute effective code demonstrations of REDsdk implementation and finally graphics API reference that encompasses the SDK reference manual with a listing of all the graphics APIs methods, functions and data structures.
Look no further, you've found the perfect 2D Real Time middleware (OEM) for ISV (Independant Software Vendor).