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Reliable and versatile 2D Real Time platform for film (animation & cinematics)
2D Real Time platform for film (animation & cinematics)
Are you looking for a 2D Real Time platform for film (animation & cinematics) ?
With its full control of the graphic components used by your design application, our mobile graphics API, coded in C++ programming language, is flexible and powerful. Not only our graphics SDK release opened the possibility to get the most of all the graphics visualization of cross platform applications, it is also compact, easy to use, and can work in hardware or software mode. To cover all your graphics needs, the advanced algorithm of our REDsdk tool box is able to manage a scene graph smoothly with a full visualization layout including a large library of texture material, lighting, wide scalability including millions of graphic primitives while encompassing triangles, lines, and text.
Redway3d REDsdk graphics SDK release launched a 3D engine that simplifies tessellation of 3D models with its ability to transform them into vectorized outputs, optimized for printing or archiving as vectorized file formats like PDF. The material available in the engine’s library is fully flexible, adapted for multi-platform graphics API including mobile graphics and can be customized at will and used in real-time environment. The codable shading model has the ability to encompass any existing shader in addition to being able to create new ones through shader programming. The new shaders can be merged with built-in shaders at any time within the application to create an optimal photorealistic scene.
You've found the 2D Real Time platform you're looking for in film (animation & cinematics). Contact us for more information.
Our innovation for your software success
Some figures
1 team
dedicated to middleware integration
100 tutorials
available online to accelerate REDsdk learning curve
1000 +
Hardware configuration tested and certified
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In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.
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