Are you looking for a 2D Real Time platform for film (animation & cinematics) ?
With its full control of the graphic components used by your design application, our mobile graphics API, coded in C++ programming language, is flexible and powerful. Not only our graphics SDK release opened the possibility to get the most of all the graphics visualization of cross platform applications, it is also compact, easy to use, and can work in hardware or software mode. To cover all your graphics needs, the advanced algorithm of our REDsdk tool box is able to manage a scene graph smoothly with a full visualization layout including a large library of texture material, lighting, wide scalability including millions of graphic primitives while encompassing triangles, lines, and text.
Redway3d REDsdk graphics SDK release launched a 3D engine that simplifies tessellation of 3D models with its ability to transform them into vectorized outputs, optimized for printing or archiving as vectorized file formats like PDF. The material available in the engine’s library is fully flexible, adapted for multi-platform graphics API including mobile graphics and can be customized at will and used in real-time environment. The codable shading model has the ability to encompass any existing shader in addition to being able to create new ones through shader programming. The new shaders can be merged with built-in shaders at any time within the application to create an optimal photorealistic scene.
You've found the 2D Real Time platform you're looking for in film (animation & cinematics). Contact us for more information.