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Reliable and versatile 2D Real Time platform for media entertainment
2D Real Time platform for media entertainment
Are you looking for a 2D Real Time platform for media entertainment ?
With its full control of the graphic components used by your design application, our mobile graphics API, coded in C++ programming language, is flexible and powerful. Not only our graphics SDK release opened the possibility to get the most of all the graphics visualization of cross platform applications, it is also compact, easy to use, and can work in hardware or software mode. To cover all your graphics needs, the advanced algorithm of our REDsdk tool box is able to manage a scene graph smoothly with a full visualization layout including a large library of texture material, lighting, wide scalability including millions of graphic primitives while encompassing triangles, lines, and text.
The REDsdk is an advanced SDK that encompasses in a single package properties for high quality graphics including 2D and 3D modelling of realistic real-time graphics. Being an API developed in C++, it can include third party applications written in the same coding language and can also encapsulate well-defined interfaces in order to be used with other languages. As the SDK is independent, only the include files and a unique library, REDCore, is required for deployment under the three most widely used platforms, namely Windows, Linux, and Mac OS. The provided documentation, which contains a reference manual, a programming guide, and precompiled tutorials, will meet the need of any requirement.
You've found the 2D Real Time platform you're looking for in media entertainment. Contact us for more information.
Our innovation for your software success
Some figures
1 team
dedicated to middleware integration
100 tutorials
available online to accelerate REDsdk learning curve
1000 +
Hardware configuration tested and certified
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In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.
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