Reliable and versatile 3D Advanced Real Time3D graphics engine for film (animation & cinematics)
3D Advanced Real Time3D graphics engine for film (animation & cinematics)
You are in film (animation & cinematics) and looking for a3D Advanced Real Time3D graphics engine ?
At Redway3d, we know that in order to obtain high-level graphics with a flawless real time rendering in 2D real time, high performance is required not only on the physical graphics components level but also and foremost on the cross-platform toolkit and the graphics API. As middleware developers, we aim to deliver the best balance between quality and performance by unleashing the power of the hardware. That is why we focused on the development of a 3D graphics engine that is able to process millions of scenes graph both in 2D Real Time and in 3D Advanced Real Time in order to produce smooth real time rendering and high-quality content.
As a key component in a VR application, 3D graphics engine is responsible for performing crucial tasks such as accessing input devices, managing resources, updating the components of the virtual environment, rendering the 3D scene and presenting the final result through display devices. As such, the Redway3d cross platform toolkit harnesses the power of both the CPU and the GPU in order to speed up display, zoom, and gravity operations for high-quality content. The scene graph APIreal time rendering capabilities allow the creation of stunning large model visualization and artistic presentations of high-level graphics design projects. Real time graphics also fit perfectly to architectural scenes with light variation and can be processed with biased and unbiased rendering including path tracing.
Look no further, you've found the perfect 3D Advanced Real Time3D graphics enginefor film (animation & cinematics).
available online to accelerate REDsdk learning curve
Hardware configuration tested and certified
In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.