Reliable and versatile 3D Advanced Real Timemiddleware (OEM) for territories & cities
3D Advanced Real Timemiddleware (OEM) for territories & cities
Are you in need for a3D Advanced Real Timemiddleware (OEM) for territories & cities sector ?
At Redway3d, we know that in order to obtain high-level graphics with a flawless real time rendering in 2D real time, high performance is required not only on the physical graphics components level but also and foremost on the cross-platform toolkit and the graphics API. As middleware developers, we aim to deliver the best balance between quality and performance by unleashing the power of the hardware. That is why we focused on the development of a 3D graphics engine that is able to process millions of scenes graph both in 2D Real Time and in 3D Advanced Real Time in order to produce smooth real time rendering and high-quality content.
As professionals of middleware, we, at Redway3d, know the importance of flexibility when it comes to compositing in cross platform graphics. Keeping this in mind, our 3D graphics engine REDsdk is ideal for compositing as it allows you to put together information from different sources such as multiple graph scene or background images with the layout in single or multiple windows. Sorting and merging can be customized and technical support will meet all your requirements: every aspect of our engine is meticulously detailed and explained in our support books and our tutorials can be browsed or searched within through our search engine. In addition, all the tutorials of Redway3d REDsdk are provided along with their full source code in order to be adapted to the needs of the end user as fast as possible.
Look no further, you've found the perfect 3D Advanced Real Timemiddleware (OEM)for territories & cities.
available online to accelerate REDsdk learning curve
Hardware configuration tested and certified
In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.