3D experience/movie library (graphics componants) for CAD (Computer Aided Design)
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We know that in any graphics visualization application or 3D graphics engine, the organization of scene graph information is crucial. With REDsdk’s scene graph api, you will be able to set the hierarchy of the shapes that you will use in your design, whether for large model visualization or for high quality content including virtual reality (VR) as in 3D movies or augmented reality. The user experience is optimized by the full control of the rules embedded in the features of the API and the unique hybrid technology that is able to use either the hardware graphics engine or the software technologies or both at the same time.
Redway3d REDsdk graphics SDK release launched a 3D engine that simplifies tessellation of 3D models with its ability to transform them into vectorized outputs, optimized for printing or archiving as vectorized file formats like PDF. The material available in the engine’s library is fully flexible, adapted for multi-platform graphics API including mobile graphics and can be customized at will and used in real-time environment. The codable shading model has the ability to encompass any existing shader in addition to being able to create new ones through shader programming. The new shaders can be merged with built-in shaders at any time within the application to create an optimal photorealistic scene.
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