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Reliable and versatile 3D experience/movie middleware (OEM) for mining
3D experience/movie middleware (OEM) for mining
You are in mining and looking for a 3D experience/movie middleware (OEM) ?
In addition to being a powerful graphic 3D engine, REDsdk exceeds all expectations when it comes to 2D display capabilities as it includes multi-platform graphics API including mobile graphics. Its ability to draft primitives including lines, Unicode texts, points and bitmaps from very large datasets in a clear, highly performant and interactive display makes it the best ally of architects and industrial designers. Its advanced shading features include the possibility to expand point clouds, which constitute datasets that represent objects or space, in order to enhance the user experience by surface reconstruction. Editing, filtering and displaying the point clouds is facilitated for optimal performance and flexibility.
Mastering the four pillars of photorealism on any platform includes matching the proportions and form, shading and textures, the color, direction and intensity of light and post-processing which is the recreation of real-life cameras imperfections. The release of our cross platform kit will allow you to create very high quality content for your realistic real-time graphics to a point where it will become difficult to distinguish them from a real-world photograph. Redway3d graph API facilitates your modelling while enhancing the lighting. When it comes to the materials, a thousand items stand available in our library with real time preview: you will be able to generate high performance graphics from texture images or procedural textures for the hue, reflection, refraction, relief and many other parameters.
Look no further, you've found the perfect 3D experience/movie middleware (OEM) for mining.
Our innovation for your software success
Some figures
1 team
dedicated to middleware integration
100 tutorials
available online to accelerate REDsdk learning curve
1000 +
Hardware configuration tested and certified
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In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.
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