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Reliable and versatile photorealistic (high end image) 3D graphics engine for film (animation & cinematics)
Photorealistic (high end image) 3D graphics engine for film (animation & cinematics)
You are in film (animation & cinematics) and looking for a photorealistic (high end image) 3D graphics engine ?
With its full control of the graphic components used by your design application, our mobile graphics API, coded in C++ programming language, is flexible and powerful. Not only our graphics SDK release opened the possibility to get the most of all the graphics visualization of cross platform applications, it is also compact, easy to use, and can work in hardware or software mode. To cover all your graphics needs, the advanced algorithm of our REDsdk tool box is able to manage a scene graph smoothly with a full visualization layout including a large library of texture material, lighting, wide scalability including millions of graphic primitives while encompassing triangles, lines, and text.
With Redway3d REDsdk, you will no more worry about engine integration. Its flexibility allows usage in parallel to other graphics software in order to enhance the existing solution. Importing and exporting data from different sources is facilitated with our specifically provided bridges supplied with customizable source code. Therefore, key industrial components like Parasolid, Open Design Alliance for the DWG format, Ascon’s C3D or 3D Studio Max can easily be integrated. The use of REDMax plugin will allow you to conveniently import and export information to and from a multitude of file formats, including DXF, FBX, IGE, IGS, OBJ, WRL, STL, MAX, DWG or 3DS.
Look no further, you've found the perfect photorealistic (high end image) 3D graphics engine for film (animation & cinematics).
Our innovation for your software success
Some figures
1 team
dedicated to middleware integration
100 tutorials
available online to accelerate REDsdk learning curve
1000 +
Hardware configuration tested and certified
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In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.
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