Photorealistic (high end image) library (graphics componants) for geoscience
You are in geoscience and looking for a photorealistic (high end image) library (graphics componants) ?
In order to use our powerful graph API that is also a mobile graphics API, you will only need to possess a graphic card from the three main manufacturers, namely NVIDIA, ATI or INTEL that is no older than 2003. With more than 1300 certified and supported graphic cards upon its release, REDsdk is certainly one of the most flexible API of its kind. Its proprietary file format, ".red", allows you to save and load scene graph data directly, to integrate it into any other file format or to compress it using algorithms for each data source. The format can handle animations and encryption with high loading performances due to its multithreaded loading system.
At Redways3d we specialize in graphics APIs, we wanted our new 3D graphics engine SDK release to be an effective benefit to the cross-platform graphics user. Every object in our tool kit REDsdk has its effect controlled by visual layers that are able to change the scene display within the context. All graphic primitives including text, lines, points and triangles can be found and selected in our picking and selected through our independent software picking and selection tool box system. In addition, the animation controller platform included in the SDK provides recording and playing properties for your animations, whether they consist in simple mesh deformations, animated materials or hierarchical animations within augmented reality. The recorded results can be synchronized at will on simple or multiple tracks.
Don't hesitate to contact us, we're proud to provide you an excellent photorealistic (high end image) library (graphics componants) for geoscience.
Our innovation for your software success
dedicated to middleware integration
available online to accelerate REDsdk learning curve
Hardware configuration tested and certified
In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.
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