Photorealistic (high end image) library (graphics componants) for serious Game
You are in serious Game and looking for a photorealistic (high end image) library (graphics componants) ?
Our 3D graphics engine is fast and easy to use. Unique in the cross-platform graphic field, it produces real-time graphics of environments and interiors and high quality content to enhance the 3D experience of the user. Especially developed for design software, our cross-platform toolkit has properties dedicated to light, interface, perspective or animation. Redway3d graphics SDK has earned its place as a leader in high-level graphics scene and is recognized for its high performance graphics, its integration capacity and also for its extensive technical support. The latter does not include only documentation, but tutorials with complete ready to use the code that can be customized and adapted to the user’s requirements.
As a unique graphics SDK developed by Redway3d, REDsdk 3D graphics engine is the ideal tool kit for picture visualization. It allows a smooth rendering for 2D and 3D photorealistic real-time graphics within one integrated API to enhance 3D experience. With properties encompassing global illumination and physically correct lighting, our scene graph API is able to grasp the smallest details of the image. Added to the instantaneous path tracing mode, the advanced post-processing effects ability and the large library of more than a thousand available photorealistic materials with real time previews, the Redway3d SDK is a highly professional graphics engine with CPU and GPU hybrid modes that can also work on Linux.
Look no further, you've found the perfect photorealistic (high end image) library (graphics componants) for serious Game.
Our innovation for your software success
dedicated to middleware integration
available online to accelerate REDsdk learning curve
Hardware configuration tested and certified
In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.
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