You are in film (animation & cinematics) and looking for a photorealistic (high end image) middleware (OEM) ?
Most of the 3D graphics engines available on the market only use a fraction of the hardware capabilities of the platform they run on. That is why the strategy behind the development of our unique cross-platform graphics engine aimed to correct this flaw. As a result, the release of our middleware Redway3d REDsdk allowed the use of the full potential of the graphics hardware. For our graphics SDK release, the enhancement of the quality in terms of the display was made possible with the ability of the included ray-tracing to use all available microprocessor cores of the concerned platform. Thus, an exceptional achievement for large model visualization within the hardware constraints.
The Redway3d graph API is special because it uses both GPU calculations from the graphics components such as the card and the CPU processor to complete the real time rendering job. As a result, when integrated with other software such as 3D Studio Max, Cinema 4D or Maya just to name a few, real-time rendering becomes faster and the quality of the real-time graphics is exceptional. In addition, this 3D graphics engine is compatible with virtual reality systems like the Oculus VR and paves the way for the future of high-level graphics.
Look no further, you've found the perfect photorealistic (high end image) middleware (OEM) for film (animation & cinematics).