Reliable and versatile photorealistic (high end image)middleware (OEM) for serious Game
Photorealistic (high end image)middleware (OEM) for serious Game
Are you looking for aphotorealistic (high end image)middleware (OEM) for serious Game ?
As professionals of middleware, we, at Redway3d, know the importance of flexibility when it comes to compositing in cross platform graphics. Keeping this in mind, our 3D graphics engine REDsdk is ideal for compositing as it allows you to put together information from different sources such as multiple graph scene or background images with the layout in single or multiple windows. Sorting and merging can be customized and technical support will meet all your requirements: every aspect of our engine is meticulously detailed and explained in our support books and our tutorials can be browsed or searched within through our search engine. In addition, all the tutorials of Redway3d REDsdk are provided along with their full source code in order to be adapted to the needs of the end user as fast as possible.
Do not look further, you have found the best of the graphics APIs and mobile graphic API for your 3D movie project: our graphics SDK release Redway3d REDsdk allows you to create real time skeletal animations with the help of its complete skeletal animation system, including replay, root motion and blending. Skinned meshes and dynamically animated skeletons include illumination with a state of the art lighting system, Global Illumination. As our algorithms allow you to recreate all light interactions, including reflection on 3D models, they will offer you the best photorealistichigh performance graphics in a scalable, fast and accurate manner.
You've found the photorealistic (high end image)middleware (OEM) you're looking for inserious Game. Contact us for more information.
available online to accelerate REDsdk learning curve
Hardware configuration tested and certified
In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.