Are you looking for a ray tracing 3D graphics engine for territories & cities ?
Our graphics SDK is universal with a wide range of graphic coverage. Although they may seem difficult to use at first-hand, the precompiled tutorials for a cross platform usage give you the possibility to quickly launch the engine on your system. Should you require specific features, you will be able to change the code and adapt them to your requirements with the help of the provided Microsoft Visual Studio solutions or the Unix/Mac OS makefiles. The detailed documentation of our graphics API allows you to select from the four provided categories or search for keywords to access hundreds of pages of technical help.
Whether your target is the enhancement of your user’s real-world experience with Augmented Reality or a complete immersion into Virtual Reality (VR), the release of our graphics SDK marks the delivery of high-level graphics and the best real time rendering. Not only the development of our 3D graphics engine allowed VR headsets support, but it also encompasses real-time PBR lighting models including all lighting properties and reflection probes. The day and night rendering cycles illumination is also part of the graph API capabilities as well as the capacity to generate landscapes of different sizes within a millimeter display resolution. To facilitate your rendering work, a large array of vegetation assets is available within the graphic engine including grass, bushes and trees.
You've found the ray tracing 3D graphics engine you're looking for in territories & cities. Contact us for more information.