You are in virtual maintenance trainer and looking for a ray tracing 3D graphics engine ?
Starting with our cross platform toolkit is easy: we have added within the tool kit a lightweight structure that allows you to start your graph API programming very quickly. Thanks to its cross platform adaptability and the ability to manage a window-based application with its own menus and tool box, you will be able to launch the REDsdk view for your high quality graphics without having to worry about hectic coding. Specific requirements for architecture or augmented reality will not be an issue as our tutorials, all based on the same framework will guide you step by step into the creation of a customized scene graph API.
At Redway3d, we know that in order to provide the best interactive user 3D experience, we must focus on 3D Advanced Real Time in our 3D graphics engine on multi-platform graphics API including mobile graphics. That is why the development of the REDsdk includes built-in models specifically conceived for real time execution. Vertex coloring, as well as ambient lighting, were not forgotten. High-quality viewport, environmental mapping, cartoon shading and contour edge provide the best screen display possible. Targeted real-time lighting and shadowing is distributed over a large panel of built-in shapes such as spots, beams, omni and directional lights. The use of shadow mapping allows every light to project a shadow and the graphics engine is able to manage multiple lights at the same time.
You've found the ray tracing 3D graphics engine you're looking for in virtual maintenance trainer. Contact us for more information.