Are you in need for a ray tracing API (SDK) for geoscience sector ?
At Redway3d, we consider that cross platform adaptability and graphic card compatibility form essential features for any graphics API. That is why our middleware REDsdk has been conceptualized as a multithreaded full Unicode graphics engine with an open architecture for cross platform graphics. It is compatible with more than a thousand graphic adapters and can run on the main three operating systems, namely Linux, Windows in 32 bits and 64 bits, and MacOS in 64 bits. Customization is possible for all the components of the platform including file management and memory tracking tools as well as memory allocation. Support encompasses a system check utility with the update of the engine’s hardware database and the recommendation of the best graphic driver possible for your graphic components.
Redway3d REDsdk graphics SDK release launched a 3D engine that simplifies tessellation of 3D models with its ability to transform them into vectorized outputs, optimized for printing or archiving as vectorized file formats like PDF. The material available in the engine’s library is fully flexible, adapted for multi-platform graphics API including mobile graphics and can be customized at will and used in real-time environment. The codable shading model has the ability to encompass any existing shader in addition to being able to create new ones through shader programming. The new shaders can be merged with built-in shaders at any time within the application to create an optimal photorealistic scene.
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