Ray tracing API (SDK) for serious Game
Are you in need for a ray tracing API (SDK) for serious Game sector ?
As a key component in a VR application, 3D graphics engine is responsible for performing crucial tasks such as accessing input devices, managing resources, updating the components of the virtual environment, rendering the 3D scene and presenting the final result through display devices. As such, the Redway3d cross platform toolkit harnesses the power of both the CPU and the GPU in order to speed up display, zoom, and gravity operations for high-quality content. The scene graph API real time rendering capabilities allow the creation of stunning large model visualization and artistic presentations of high-level graphics design projects. Real time graphics also fit perfectly to architectural scenes with light variation and can be processed with biased and unbiased rendering including path tracing.
In order to use our powerful graph API that is also a mobile graphics API, you will only need to possess a graphic card from the three main manufacturers, namely NVIDIA, ATI or INTEL that is no older than 2003. With more than 1300 certified and supported graphic cards upon its release, REDsdk is certainly one of the most flexible API of its kind. Its proprietary file format, ".red", allows you to save and load scene graph data directly, to integrate it into any other file format or to compress it using algorithms for each data source. The format can handle animations and encryption with high loading performances due to its multithreaded loading system.
You've found the ray tracing API (SDK) you're looking for in serious Game. Contact us for more information.
Our innovation for your software success
dedicated to middleware integration
available online to accelerate REDsdk learning curve
Hardware configuration tested and certified
In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.
Contact us for more information
Thank you, your message has been sent
Bâtiment le Monolithe
60 Avenue Rockefeller
69008 Lyon, France