Ray tracing library (graphics componants) for simulation (military, civil)
You are in simulation (military, civil) and looking for a ray tracing library (graphics componants) ?
Thanks to an unmatched performance that is proportional to the number of available cores within the microprocessor, Redway3d REDsdk graphics SDK is able to deliver better results than most graphics APIs. The elaborate algorithms that constitute the tool kit allow precise 2D Real Time and 3D Advanced Real Time image generation by ray tracing along with effects simulation even before calculation is over. In addition, the double-precision feature of REDsdk is an efficient innovation in terms of display management: not only it is a key property for graphics APIs as it allows the storage and display scene very accurately through the usage of simple or double-precision floating point; it also allows swift large model visualization on screen ideal for virtual reality.
When it comes to 2D Real Time and 3D Advanced Real Time, Redway3d has raised the standards of the field with the technology developed in our REDsdk mobile graphics API. By combining the advantages of advanced shape contouring detection with a progressive ray-tracing, the innovative feedback mode by surface-level technique is able to display any scale and resolution of large model visualization or augmented reality. In addition, our section cutting solution allows the delivery of built-in shaders as it can run both in hardware mode through the GPU acceleration and in software mode using mesh-based topological operators.
Look no further, you've found the perfect ray tracing library (graphics componants) for simulation (military, civil).
Our innovation for your software success
dedicated to middleware integration
available online to accelerate REDsdk learning curve
Hardware configuration tested and certified
In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.
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