ray tracing library (graphics componants) for territories & cities
Are you in need for a ray tracing library (graphics componants) for territories & cities sector ?
Mastering the four pillars of photorealism on any platform includes matching the proportions and form, shading and textures, the color, direction and intensity of light and post-processing which is the recreation of real-life cameras imperfections. The release of our cross platform kit will allow you to create very high quality content for your realistic real-time graphics to a point where it will become difficult to distinguish them from a real-world photograph. Redway3d graph API facilitates your modelling while enhancing the lighting. When it comes to the materials, a thousand items stand available in our library with real time preview: you will be able to generate high performance graphics from texture images or procedural textures for the hue, reflection, refraction, relief and many other parameters.
As professionals of middleware, we, at Redway3d, know the importance of flexibility when it comes to compositing in cross platform graphics. Keeping this in mind, our 3D graphics engine REDsdk is ideal for compositing as it allows you to put together information from different sources such as multiple graph scene or background images with the layout in single or multiple windows. Sorting and merging can be customized and technical support will meet all your requirements: every aspect of our engine is meticulously detailed and explained in our support books and our tutorials can be browsed or searched within through our search engine. In addition, all the tutorials of Redway3d REDsdk are provided along with their full source code in order to be adapted to the needs of the end user as fast as possible.
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