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Reliable and versatile ray tracing middleware (OEM) for mobility
Ray tracing middleware (OEM) for mobility
Are you looking for a ray tracing middleware (OEM) for mobility ?
In addition to being a powerful graphic 3D engine, REDsdk exceeds all expectations when it comes to 2D display capabilities as it includes multi-platform graphics API including mobile graphics. Its ability to draft primitives including lines, Unicode texts, points and bitmaps from very large datasets in a clear, highly performant and interactive display makes it the best ally of architects and industrial designers. Its advanced shading features include the possibility to expand point clouds, which constitute datasets that represent objects or space, in order to enhance the user experience by surface reconstruction. Editing, filtering and displaying the point clouds is facilitated for optimal performance and flexibility.
As professionals of middleware, we, at Redway3d, know the importance of flexibility when it comes to compositing in cross platform graphics. Keeping this in mind, our 3D graphics engine REDsdk is ideal for compositing as it allows you to put together information from different sources such as multiple graph scene or background images with the layout in single or multiple windows. Sorting and merging can be customized and technical support will meet all your requirements: every aspect of our engine is meticulously detailed and explained in our support books and our tutorials can be browsed or searched within through our search engine. In addition, all the tutorials of Redway3d REDsdk are provided along with their full source code in order to be adapted to the needs of the end user as fast as possible.
You've found the ray tracing middleware (OEM) you're looking for in mobility. Contact us for more information.
Our innovation for your software success
Some figures
1 team
dedicated to middleware integration
100 tutorials
available online to accelerate REDsdk learning curve
1000 +
Hardware configuration tested and certified
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In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.
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