Are you looking for a ray tracing platform for drafting ?
At Redway3d, we know that in order to provide the best interactive user 3D experience, we must focus on 3D Advanced Real Time in our 3D graphics engine on multi-platform graphics API including mobile graphics. That is why the development of the REDsdk includes built-in models specifically conceived for real time execution. Vertex coloring, as well as ambient lighting, were not forgotten. High-quality viewport, environmental mapping, cartoon shading and contour edge provide the best screen display possible. Targeted real-time lighting and shadowing is distributed over a large panel of built-in shapes such as spots, beams, omni and directional lights. The use of shadow mapping allows every light to project a shadow and the graphics engine is able to manage multiple lights at the same time.
At Redways3d we specialize in graphics APIs, we wanted our new 3D graphics engine SDK release to be an effective benefit to the cross-platform graphics user. Every object in our tool kit REDsdk has its effect controlled by visual layers that are able to change the scene display within the context. All graphic primitives including text, lines, points and triangles can be found and selected in our picking and selected through our independent software picking and selection tool box system. In addition, the animation controller platform included in the SDK provides recording and playing properties for your animations, whether they consist in simple mesh deformations, animated materials or hierarchical animations within augmented reality. The recorded results can be synchronized at will on simple or multiple tracks.
Look no further, you've found the perfect ray tracing platform for drafting.