Reliable and versatile real time rendering3D graphics engine for territories & cities
Real time rendering3D graphics engine for territories & cities
You are in territories & cities and looking for areal time rendering3D graphics engine ?
With its full control of the graphic components used by your design application, our mobile graphics API, coded in C++ programming language, is flexible and powerful. Not only our graphics SDK release opened the possibility to get the most of all the graphicsvisualization of cross platform applications, it is also compact, easy to use, and can work in hardware or software mode. To cover all your graphics needs, the advanced algorithm of our REDsdk tool box is able to manage a scene graph smoothly with a full visualization layout including a large library of texture material, lighting, wide scalability including millions of graphic primitives while encompassing triangles, lines, and text.
Thanks to an unmatched performance that is proportional to the number of available cores within the microprocessor, Redway3d REDsdk graphics SDK is able to deliver better results than most graphics APIs. The elaborate algorithms that constitute the tool kit allow precise 2D Real Time and 3D Advanced Real Time image generation by ray tracing along with effects simulation even before calculation is over. In addition, the double-precision feature of REDsdk is an efficient innovation in terms of display management: not only it is a key property for graphics APIs as it allows the storage and display scene very accurately through the usage of simple or double-precision floating point; it also allows swift large model visualization on screen ideal for virtual reality.
Look no further, you've found the perfect real time rendering3D graphics enginefor territories & cities.
available online to accelerate REDsdk learning curve
Hardware configuration tested and certified
In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.