You are in energy and looking for a real time rendering API (SDK) ?
The REDsdk is an advanced SDK that encompasses in a single package properties for high quality graphics including 2D and 3D modelling of realistic real-time graphics. Being an API developed in C++, it can include third party applications written in the same coding language and can also encapsulate well-defined interfaces in order to be used with other languages. As the SDK is independent, only the include files and a unique library, REDCore, is required for deployment under the three most widely used platforms, namely Windows, Linux, and Mac OS. The provided documentation, which contains a reference manual, a programming guide, and precompiled tutorials, will meet the need of any requirement.
At Redway3d, we know that in order to provide the best interactive user 3D experience, we must focus on 3D Advanced Real Time in our 3D graphics engine on multi-platform graphics API including mobile graphics. That is why the development of the REDsdk includes built-in models specifically conceived for real time execution. Vertex coloring, as well as ambient lighting, were not forgotten. High-quality viewport, environmental mapping, cartoon shading and contour edge provide the best screen display possible. Targeted real-time lighting and shadowing is distributed over a large panel of built-in shapes such as spots, beams, omni and directional lights. The use of shadow mapping allows every light to project a shadow and the graphics engine is able to manage multiple lights at the same time.
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