Are you looking for a real time rendering API (SDK) for territories & cities ?
Large model visualization is at the core of our scene graph API. Designed in C++ programming language, Redway3d REDsdk is not only a tool kit for 2D Real Time, but also for 3D Advanced Real Time scene graph. Used for architecture, industrial engineering and design, our tool box encompasses simulation, manufacture and design properties. While optimizing the performance of graphic components for a fast display of large data assemblies, our engine is ideal for the development of augmented reality and 3D movies. Its flexibility allows cross platform usage whether by running on the graphics hardware or only in software mode thanks to its unusual hybrid capabilities.
If photorealism is your specialty, then our graphics SDK release Redway3d REDsdk marks the launch of your ideal graphics engine. Thanks to a unique mobile graphics API technology that cumulates accuracy and speed, you will be able to produce large high-quality content in which photorealistic properties exceed the standards. Our elaborate algorithms are developed with one goal in mind: to provide an optimal user experience. That is why features such as dynamic tone mapping, global illumination, and physical lighting are included in the engine as built-in. That is also why REDsdk is compatible with VR devices such as the Virtual Reality Oculus Rift head mounted display system and the quad buffer stereoscopy from NVIDIA Quadro cards.
Look no further, you've found the perfect real time rendering API (SDK) for territories & cities.