Are you looking for a real time rendering middleware (OEM) for serious Game ?
At Redways3d we specialize in graphics APIs, we wanted our new 3D graphics engine SDK release to be an effective benefit to the cross-platform graphics user. Every object in our tool kit REDsdk has its effect controlled by visual layers that are able to change the scene display within the context. All graphic primitives including text, lines, points and triangles can be found and selected in our picking and selected through our independent software picking and selection tool box system. In addition, the animation controller platform included in the SDK provides recording and playing properties for your animations, whether they consist in simple mesh deformations, animated materials or hierarchical animations within augmented reality. The recorded results can be synchronized at will on simple or multiple tracks.
As a key component in a VR application, 3D graphics engine is responsible for performing crucial tasks such as accessing input devices, managing resources, updating the components of the virtual environment, rendering the 3D scene and presenting the final result through display devices. As such, the Redway3d cross platform toolkit harnesses the power of both the CPU and the GPU in order to speed up display, zoom, and gravity operations for high-quality content. The scene graph API real time rendering capabilities allow the creation of stunning large model visualization and artistic presentations of high-level graphics design projects. Real time graphics also fit perfectly to architectural scenes with light variation and can be processed with biased and unbiased rendering including path tracing.
Don't hesitate to contact us, we're proud to provide you an excellent real time rendering middleware (OEM) for serious Game.