real time rendering middleware (OEM) for territories & cities
You are in territories & cities and looking for a real time rendering middleware (OEM) ?
As professionals of middleware, we, at Redway3d, know the importance of flexibility when it comes to compositing in cross platform graphics. Keeping this in mind, our 3D graphics engine REDsdk is ideal for compositing as it allows you to put together information from different sources such as multiple graph scene or background images with the layout in single or multiple windows. Sorting and merging can be customized and technical support will meet all your requirements: every aspect of our engine is meticulously detailed and explained in our support books and our tutorials can be browsed or searched within through our search engine. In addition, all the tutorials of Redway3d REDsdk are provided along with their full source code in order to be adapted to the needs of the end user as fast as possible.
Large model visualization is at the core of our scene graph API. Designed in C++ programming language, Redway3d REDsdk is not only a tool kit for 2D Real Time, but also for 3D Advanced Real Time scene graph. Used for architecture, industrial engineering and design, our tool box encompasses simulation, manufacture and design properties. While optimizing the performance of graphic components for a fast display of large data assemblies, our engine is ideal for the development of augmented reality and 3D movies. Its flexibility allows cross platform usage whether by running on the graphics hardware or only in software mode thanks to its unusual hybrid capabilities.
Look no further, you've found the perfect real time rendering middleware (OEM) for territories & cities.