You are in video game (gaming) and looking for a real time rendering middleware (OEM) ?
With the purpose of providing the end user with the best possible solutions for his rendering needs, our cross platform toolkit expanded the capabilities of our graphics SDK. That is why REDsdk includes both a platform graphics API and a software rendering engine. When it comes to the use of our tool kit, you will not need to worry about the learning curve time: our technical support includes collections of data related to specific topics; tutorials that are samples of our scene graph API implementation; tasks that constitute effective code demonstrations of REDsdk implementation and finally graphics API reference that encompasses the SDK reference manual with a listing of all the graphics APIs methods, functions and data structures.
We know that in any graphics visualization application or 3D graphics engine, the organization of scene graph information is crucial. With REDsdk’s scene graph api, you will be able to set the hierarchy of the shapes that you will use in your design, whether for large model visualization or for high quality content including virtual reality (VR) as in 3D movies or augmented reality. The user experience is optimized by the full control of the rules embedded in the features of the API and the unique hybrid technology that is able to use either the hardware graphics engine or the software technologies or both at the same time.
Don't hesitate to contact us, we're proud to provide you an excellent real time rendering middleware (OEM) for video game (gaming).