Reliable and versatile real time renderingplatform for film (animation & cinematics)
Real time renderingplatform for film (animation & cinematics)
Are you in need for areal time renderingplatform for film (animation & cinematics) sector ?
Large model visualization is at the core of our scene graph API. Designed in C++ programming language, Redway3d REDsdk is not only a tool kit for 2D Real Time, but also for 3D Advanced Real Timescene graph. Used for architecture, industrial engineering and design, our tool box encompasses simulation, manufacture and design properties. While optimizing the performance of graphic components for a fast display of large data assemblies, our engine is ideal for the development of augmented reality and 3D movies. Its flexibility allows cross platform usage whether by running on the graphics hardware or only in software mode thanks to its unusual hybrid capabilities.
In addition to being a powerful graphic 3D engine, REDsdk exceeds all expectations when it comes to 2D display capabilities as it includes multi-platform graphics API including mobile graphics. Its ability to draft primitives including lines, Unicode texts, points and bitmaps from very large datasets in a clear, highly performant and interactive display makes it the best ally of architects and industrial designers. Its advanced shading features include the possibility to expand point clouds, which constitute datasets that represent objects or space, in order to enhance the user experience by surface reconstruction. Editing, filtering and displaying the point clouds is facilitated for optimal performance and flexibility.
Don't hesitate to contact us, we're proud to provide you an excellent real time renderingplatform for film (animation & cinematics).
available online to accelerate REDsdk learning curve
Hardware configuration tested and certified
In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.