Visualization middleware (OEM) for offshore
Are you looking for a visualization middleware (OEM) for offshore ?
Mastering the four pillars of photorealism on any platform includes matching the proportions and form, shading and textures, the color, direction and intensity of light and post-processing which is the recreation of real-life cameras imperfections. The release of our cross platform kit will allow you to create very high quality content for your realistic real-time graphics to a point where it will become difficult to distinguish them from a real-world photograph. Redway3d graph API facilitates your modelling while enhancing the lighting. When it comes to the materials, a thousand items stand available in our library with real time preview: you will be able to generate high performance graphics from texture images or procedural textures for the hue, reflection, refraction, relief and many other parameters.
Most of the 3D graphics engines available on the market only use a fraction of the hardware capabilities of the platform they run on. That is why the strategy behind the development of our unique cross-platform graphics engine aimed to correct this flaw. As a result, the release of our middleware Redway3d REDsdk allowed the use of the full potential of the graphics hardware. For our graphics SDK release, the enhancement of the quality in terms of the display was made possible with the ability of the included ray-tracing to use all available microprocessor cores of the concerned platform. Thus, an exceptional achievement for large model visualization within the hardware constraints.
Don't hesitate to contact us, we're proud to provide you an excellent visualization middleware (OEM) for offshore.
Our innovation for your software success
dedicated to middleware integration
available online to accelerate REDsdk learning curve
Hardware configuration tested and certified
In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.
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