Reliable and versatile visualizationplatform for video game (gaming)
Visualizationplatform for video game (gaming)
Are you in need for avisualizationplatform for video game (gaming) sector ?
Starting with our cross platform toolkit is easy: we have added within the tool kit a lightweight structure that allows you to start your graph API programming very quickly. Thanks to its cross platform adaptability and the ability to manage a window-based application with its own menus and tool box, you will be able to launch the REDsdk view for your high quality graphics without having to worry about hectic coding. Specific requirements for architecture or augmented reality will not be an issue as our tutorials, all based on the same framework will guide you step by step into the creation of a customized scene graph API.
Most of the 3D graphics engines available on the market only use a fraction of the hardware capabilities of the platform they run on. That is why the strategy behind the development of our unique cross-platform graphicsengine aimed to correct this flaw. As a result, the release of our middleware Redway3d REDsdk allowed the use of the full potential of the graphics hardware. For our graphics SDK release, the enhancement of the quality in terms of the display was made possible with the ability of the included ray-tracing to use all available microprocessor cores of the concerned platform. Thus, an exceptional achievement for large model visualization within the hardware constraints.
Don't hesitate to contact us, we're proud to provide you an excellent visualizationplatform for video game (gaming).
available online to accelerate REDsdk learning curve
Hardware configuration tested and certified
In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.