VR (Virtual Reality) 3D graphics engine for film (animation & cinematics)
Are you in need for a VR (Virtual Reality) 3D graphics engine for film (animation & cinematics) sector ?
In addition to being a powerful graphic 3D engine, REDsdk exceeds all expectations when it comes to 2D display capabilities as it includes multi-platform graphics API including mobile graphics. Its ability to draft primitives including lines, Unicode texts, points and bitmaps from very large datasets in a clear, highly performant and interactive display makes it the best ally of architects and industrial designers. Its advanced shading features include the possibility to expand point clouds, which constitute datasets that represent objects or space, in order to enhance the user experience by surface reconstruction. Editing, filtering and displaying the point clouds is facilitated for optimal performance and flexibility.
With its full control of the graphic components used by your design application, our mobile graphics API, coded in C++ programming language, is flexible and powerful. Not only our graphics SDK release opened the possibility to get the most of all the graphics visualization of cross platform applications, it is also compact, easy to use, and can work in hardware or software mode. To cover all your graphics needs, the advanced algorithm of our REDsdk tool box is able to manage a scene graph smoothly with a full visualization layout including a large library of texture material, lighting, wide scalability including millions of graphic primitives while encompassing triangles, lines, and text.
You've found the VR (Virtual Reality) 3D graphics engine you're looking for in film (animation & cinematics). Contact us for more information.
Our innovation for your software success
dedicated to middleware integration
available online to accelerate REDsdk learning curve
Hardware configuration tested and certified
In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.
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