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Reliable and versatile VR (Virtual Reality) API (SDK) for film (animation & cinematics)
VR (Virtual Reality) API (SDK) for film (animation & cinematics)
Are you looking for a VR (Virtual Reality) API (SDK) for film (animation & cinematics) ?
At Redway3d, we consider that cross platform adaptability and graphic card compatibility form essential features for any graphics API. That is why our middleware REDsdk has been conceptualized as a multithreaded full Unicode graphics engine with an open architecture for cross platform graphics. It is compatible with more than a thousand graphic adapters and can run on the main three operating systems, namely Linux, Windows in 32 bits and 64 bits, and MacOS in 64 bits. Customization is possible for all the components of the platform including file management and memory tracking tools as well as memory allocation. Support encompasses a system check utility with the update of the engine’s hardware database and the recommendation of the best graphic driver possible for your graphic components.
At Redway3d, we are proud to say that the French touch does not only apply on fashion and sophisticated cuisine, but also on state of the art middleware. Our versatile tool box integrated in the REDsdk covers all your graphics needs from your desktop to your tablet as it encompasses mobile graphics. REDsdk being a multi-platform graphics API including mobile graphics, it has the capability to enhance your 3D experience on your smartphone. With the help of its embedded energy saving design, our graphics engine is able to deliver high performance graphic material models in order to produce the best photorealistic 3D content for the best 3D experience.
Don't hesitate to contact us, we're proud to provide you an excellent VR (Virtual Reality) API (SDK) for film (animation & cinematics).
Our innovation for your software success
Some figures
1 team
dedicated to middleware integration
100 tutorials
available online to accelerate REDsdk learning curve
1000 +
Hardware configuration tested and certified
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In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.
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60 Avenue Rockefeller
69008 Lyon, France