Reliable and versatile VR (Virtual Reality)library (graphics componants) for geoscience
VR (Virtual Reality)library (graphics componants) for geoscience
Are you in need for aVR (Virtual Reality)library (graphics componants) for geoscience sector ?
The release of our 3D graphics engine REDsdk graphics engine sets the framework of a new generation of graphics APIs: our cross platform toolkit is not only a 3D graphics engine that encompasses the two main visualization technologies currently available in the field but also a one of its kind middleware that is natively performant and reliable. The scene graph ray-tracing software display works along with its hardware-based OpenGL platform either independently or simultaneously to produce high-quality graphics with identic information. These features were achieved only through meticulous coding targeted for each available graphics hardware in order to get the most of its potential with the best possible performance.
If photorealism is your specialty, then our graphics SDK release Redway3d REDsdk marks the launch of your ideal graphics engine. Thanks to a unique mobile graphics API technology that cumulates accuracy and speed, you will be able to produce large high-quality content in which photorealistic properties exceed the standards. Our elaborate algorithms are developed with one goal in mind: to provide an optimal user experience. That is why features such as dynamic tone mapping, global illumination, and physical lighting are included in the engine as built-in. That is also why REDsdk is compatible with VR devices such as the Virtual Reality Oculus Rift head mounted display system and the quad buffer stereoscopy from NVIDIA Quadro cards.
Don't hesitate to contact us, we're proud to provide you an excellent VR (Virtual Reality)library (graphics componants) for geoscience.
available online to accelerate REDsdk learning curve
Hardware configuration tested and certified
In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.