Are you looking for a VR (Virtual Reality) middleware (OEM) for media entertainment ?
Whether your target is the enhancement of your user’s real-world experience with Augmented Reality or a complete immersion into Virtual Reality (VR), the release of our graphics SDK marks the delivery of high-level graphics and the best real time rendering. Not only the development of our 3D graphics engine allowed VR headsets support, but it also encompasses real-time PBR lighting models including all lighting properties and reflection probes. The day and night rendering cycles illumination is also part of the graph API capabilities as well as the capacity to generate landscapes of different sizes within a millimeter display resolution. To facilitate your rendering work, a large array of vegetation assets is available within the graphic engine including grass, bushes and trees.
With the purpose of providing the end user with the best possible solutions for his rendering needs, our cross platform toolkit expanded the capabilities of our graphics SDK. That is why REDsdk includes both a platform graphics API and a software rendering engine. When it comes to the use of our tool kit, you will not need to worry about the learning curve time: our technical support includes collections of data related to specific topics; tutorials that are samples of our scene graph API implementation; tasks that constitute effective code demonstrations of REDsdk implementation and finally graphics API reference that encompasses the SDK reference manual with a listing of all the graphics APIs methods, functions and data structures.
Look no further, you've found the perfect VR (Virtual Reality) middleware (OEM) for media entertainment.