VR (Virtual Reality) middleware (OEM) for virtual maintenance trainer
Are you looking for a VR (Virtual Reality) middleware (OEM) for virtual maintenance trainer ?
With its full control of the graphic components used by your design application, our mobile graphics API, coded in C++ programming language, is flexible and powerful. Not only our graphics SDK release opened the possibility to get the most of all the graphics visualization of cross platform applications, it is also compact, easy to use, and can work in hardware or software mode. To cover all your graphics needs, the advanced algorithm of our REDsdk tool box is able to manage a scene graph smoothly with a full visualization layout including a large library of texture material, lighting, wide scalability including millions of graphic primitives while encompassing triangles, lines, and text.
If photorealism is your specialty, then our graphics SDK release Redway3d REDsdk marks the launch of your ideal graphics engine. Thanks to a unique mobile graphics API technology that cumulates accuracy and speed, you will be able to produce large high-quality content in which photorealistic properties exceed the standards. Our elaborate algorithms are developed with one goal in mind: to provide an optimal user experience. That is why features such as dynamic tone mapping, global illumination, and physical lighting are included in the engine as built-in. That is also why REDsdk is compatible with VR devices such as the Virtual Reality Oculus Rift head mounted display system and the quad buffer stereoscopy from NVIDIA Quadro cards.
Don't hesitate to contact us, we're proud to provide you an excellent VR (Virtual Reality) middleware (OEM) for virtual maintenance trainer.
Our innovation for your software success
dedicated to middleware integration
available online to accelerate REDsdk learning curve
Hardware configuration tested and certified
In a few days, we could repurpose our legacy materials and render them using the RED engine technology.
For 2020, moving to REDsdk simply meant moving from the “nice” rendering delivered by our former solution to an image that could be mistaken for a true photo. We therefore started to research the real-time aspect of REDsdk and realized the substantial benefits of an all-in-one 2D/3D graphics engine.
When you have been developing a software for decades, you have tons of specific users’ habits and it was key for us that REDsdk was flexible enough to enable us to implement our own rendering expertise and visualization modes.
Today, BricsCAD still offers drafting, but also full 3D modeling, intelligent sheet metal design and BIM. BricsCAD uses many different software components, but REDsdk is really a key part of our current success.
The integration process of REDsdk into our applications has in all cases gone smoothly and the REDWAY 3D engineers were always available to provide prompt and insightful help.
By using REDsdk, we could get the best of the current 2D/3D hardware performance while keeping all our TopSolid 2D & 3D graphics assets. It is a full bi-directional compatibility, TopSolid can call REDsdk and REDsdk can call TopSolid.
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